Appealer

production notes on major project ; stop motion animation (clay). RMIT -- AIM course, 2004.

Comments and suggestions are welcomed with huggs and kissess...er...delete the last part...

My Photo
Name:
Location: Melbourne, victoria, Australia

Tuesday, October 05, 2004

Testing 1 2 3

Been doin some test shooting for the last couple of days, testing on angle shots, close ups and character movement. The fat edith seems to work just fine when i tried different expression on her, i don't really have to change any facial muscles or anything, my character got really huge eyes that take up most of her face so i only have to concentrate on animating the eyes and the mouth.

Haven't been animating for 3 months...i find it really hard now to do good timing, pauses and everything, just lost the feeling, so i've been using the testing stage for practice too. I tend to move my character around too much, i just cant resist the temptation of moving it every 2 frames, it feels so weird to shoot a still (pause) for like 2-3 seconds or even one which is like 25 frames....I really need to put more stills and pause in my movements.

Tried to do a walk cycle, i didn't even show the feet but it still so damn hard!!! guess the easiest is still just get rid of the feet and move the character up and down as she 'walks', instead of really moving the feet, it is even harder to do walk cycle with a 4 legged animal, my cat.
Thanks for the testing, i have to redo my cat 3 times until i can make it work, it's still not working that well but i can animate it much better now, i just have to use a much lighter and thinner wires for the armature than the one i use for Edith, i ended up using a thin cable. I also redid the armature for 'slim' edith like 3 times too, first i made it too tall, then i made it too short, then i broke the feet and so on, one disaster after another. When you start breaking things, it's a sign that you should take a break, so i did ... before i wrecked the whole set. I took a day off yesterday, didn't really do much good, but at least i didn't break anything today.

0 Comments:

Post a Comment

<< Home